﻿Shader "My Pipeline/Unlit"
{
  	Properties {
		_Color ("Color", Color) = (1, 1, 1, 1)
	}
    SubShader
    {
   
      

        Pass
        {
            HLSLPROGRAM
            #pragma target 3.5


            #pragma multi_compile_instancing
            #pragma instancing_options assumeuniformscaling
            #pragma vertex UnlitPassVertex
            #pragma fragment UnlitPassFragment

            #include "../ShaderLibrary/Unlit.hlsl"




            ENDHLSL
            
        }
    }
}
